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Danpcz

13 Game Reviews w/ Response

All 48 Reviews

As expected, awesome :D

Took me less time to figure the answers on this one, compared to the prequel. But maybe because I love communication? Or maybe the game is slightly easier? Either way it was challenging enough for me to get stuck on the Rotate one.
And I'm still stuck at the ending, but will definitely come back to try again

As for the game revew,
Even though there are no "graphics" to review (aside from the font used), but that leaves more space for you, the player, to imagine yourself as the detective, rackng your brain to find the solution for this weird case, possibly with other's lives (and your own) at stake. And I find this pretty neat. The music fits right in and the voices creeped me out xD
Will recommend to my friends when we talk about puzzle/riddle games!

LucidShadowDreamer responds:

Thank you, Danpcz!

Intereting that you in general found this instalment to be easier than the second one, as I'm pretty sure it has been the other way around for most other people :O
Great job getting so far in one go!

The ending is a bit of a tough one, but maybe you remember the basic concept from the first game? It's a bit different, but don't forget to pay attention while you play the game again, in order to get back to the last stage.

Yeah, I've decided that even if I could've added some graphics, like a desk and a computer with a screen, I wanted to go with a more "pure" text-based feel. Also, I think indeed think it makes it easier for the player to immerse into the game (within the game) as if they were playing it themselves.

Glad you like the music! :D

Thanks again for playing, reviewing, and for possibly recommending this to your friends!

I've played full visual novels before and they look like illustrated books, with and interesting, flowing narrative.
I've played more interactive, social games and they're way more dynamic and feel more genuine.

In this game, all I did was study (study what? What for? Did I learn anything?), eat, give gifts (what? Is it normal to just go to someone you don't know and say "take this. And this, and this, and this..."? And it's also kinda superficial that they like me more because I bought them "something"), sleeping (has a day has passed? The scenario didn't even change!) and talking (over the same dialogues until I gift them).
Update: Replaying, found out if you don't study enough, you get expelled. And after you don't, you just don't need to study anymore, which is also unnatural and kinda boring. Especially with no clear indication of your progress for the test. Even studying in real life you get more of a sense of accomplishment after studying! This game in no way felt like a high school

Story-wise, I can't complain about the characters, apart from the obvious harem-protagonist-syndrome, where everyone likes the main character. I would expect at least half of them to have an adverse reaction. And would like to see rejection. It hurts, but it's part of life.
And the main character is neither blank (or customizable) enough for the player to insert his own personality, nor he is detailed enough to feel like an interesting, genuine character.

So, to me, this just seems like a way to appease the player's needs for easy romance with whoever they choose. Again, this seems superficial and not at all realistic.
It may have cute romance and maybe have an interesting story later on, but, as a game, it is boring.

The background music also has a terrible loop :\
It started to fade out when the satyr girl started talking, made me think "Hey, something is going to happen!". But no, the music just restarted.

This would do much better as a light novel or graphic novel than as a game. Again, sorry if it was too biased

KoltonKennedy responds:

Don't be so serious.

I'd say surprisingly good
Looked weird at the stard and controllers didn't work somewhy until I pressed Tab

But it was enjyoable. I only greatly missed a final boss, to test my power with all those upgrades I found.

It's even weirder that I can't replay it, appearently. And, as someone else said, some music could complement well the adventure

JGardner responds:

You can restart by pressing R.

Thanks for mentioning the controls didn't work until pressing Tab. Turns out I introduced a bug in my last update where controls weren't set on startup unless a save game already existed. It should be fixed now.

Instead of making a compulsory death dead end to make dying part of the game, you could have added challenge runs, like beating all the demons without the sword, or the torch, losing no hearts, etc. Things that would make the player want to replay the game and memorize the map or draw his own. You don't care so much about dying when you're trying a challenge run.

The demons already kill you enough, so I belive the dead end added unneeded frustration. Not explaining the controls caused some minor frustrations as well. What kind of knight jumps into a bottomless pit of darkness just because the player didn't get used to the controls? : (

Other than that, it's a pretty fun game. Keep up the good work! I also was not thrilled to kill all the bosses again after failing at the fifth. Especially when the map suddenly turned black until I blindly managed to make my way to that dragon. I don't think this was a feature :p
Happened twice

kakus responds:

I made the game after playing a lot of demon's souls and in that game you die a lot as a learning process. That's why this game is so influenced by it. Now I see that many player find this mechanic annoying, although many of them actually learned how to play the game. When I was designing the game I thought that it would be cool to explore the dungeon and learn it as each death give you a small bit of information that you can use next time beating the game.

>Not explaining the controls caused some minor frustrations as well. What kind of knight jumps into a bottomless pit of darkness just because the player didn't get used to the controls? : (
Yep, that's my failure. This should be fixed.

> Especially when the map suddenly turned black until I blindly managed to make my way to that dragon. I don't think this was a feature :p
Happened twice

Could you tell me what is your browser version and operating system? Did it happen just after you unlocked the last demon? If you started a new game was the problem still on?
This shouldn't happen, I'm sorry.

Thank you for your feedback!

Apoio jogos brasileiros, mas só o que dá pra elogiar é a arte :\
Não tem música nem efeito sonoro,
A animação dá umas falhadas e não tem checkpoint (o que dá pra entender se vc disse qe foi feito em pouco tempo)

só tem um tipo de inimigo que eu não consegui atacar sem tomar dano de volta.. e dá pra simplesmente ignorá-los e correr através deles, até chegar do outro lado da fase. Mas boa sorte em futuros projetos!

eduardo-secolin responds:

obrigado cara...como eu disse é meu primeiro jogo e eu sou ilustrador a programação é algo dificil,foi mais por diversão msmo,mas vou melhorar nos proximos!

incredibly simple and short.

Were the "A and D to move" sign a joke? Because, you know. You have to discover how to move to be able to reach the sign telling you how to move (and A and D or arrow keys to move are standard). Maybe you wouldn't even need to tell K was "read" and "talk". The Menu already tells the player that the "k" works like an "enter" or "action button" in this game. Maybe it would add up to the exploration, which seems to be the main aspect of this game.

I liked the theming though :)
And there was a small problem on the wall jump, probably related to colision detection

xinelu responds:

I put the K there cause some people just get stuck on the dialogue

(: any how rhx for the opnions!

THIS GAME IS ENORMOUS O__O
Especially for a newgrounds game for free. Seriously

It starts a bit weird and unexplained, but the depth of this game is great.

Key rebinding would be good, but weren't a problem for my, since I mapped the keys to a joystick.

Graphics are simple, but the soundtracks rock, the characters are great and the narrative is amazing. xD
Loved the references, too.

TwinBlazar responds:

Hello, thank you for your review. :)

EDIT: V1.1 is up. You can rebind the key in the Pause Menu. Hit Tab to switch between combo list and keyboard configuration. On keyboard configuration page, hit SHIFT+C. You can now choose which key do you want to rebind with arrow key UP and DOWN. Simply press any key you wish to replace the old key with the new key. If you choose a key that is already used for another action, the game will play an error sound. Once you are satisfied with your control scheme, hit ESC. Then, resume game.

Very good, though simple game! Puzzles must be hard to create, seeing how it's hard to calculate the difficulty people will have. But it's pretty clever to put different kinds of puzzle and to give such subtle hints.
Music is very fitting and the curiosity drove me forward even though this is not the type of game I normally play. X)

Only had a problem on the first question, where I was trying to put a space between the words, and on the last one, where I figured it but typed "me" instead 'xD

LucidShadowDreamer responds:

It really depends. Sometimes, if you're in flow, puzzles just kind of come to you by themselves. For example, I came up with a pretty cool riddle today without doing anything (I will save the riddle for the sequel or some other thing though, so I won't reveal it here.) Then again, other times it can feel impossible to come up with a good, or at least the "right" puzzle :3

I'm glad to hear that so many people enjoyed this even if they usually stay sceptical to this kind of game :D

Did you guess on the last puzzle, or was it one of those things that your brain just automatically translated to first person view? Don't bother answering that XD

Thanks a lot for leaving a review and for playing, dude!

short, but that's forgivable considering the time it took x)

Loved the music; the mechanics and animation are amazing comparing to other short platformers i've played

I just couldn't find the other 2 secrets
Problems i've found:
-Mountain Stall medal didn't unlock somewhy
-I've actually managed to jump offscreen to the right of where you get the double jump 'xD
but I just had to reset and it was ok

Raiyumi responds:

Thanks! Sorry about the medals, they should be working with the latest update!

Could've had a more rewarding endimg o.O

well-done puzzles
Pretty hard before figuring the relation between the symbols and numbers

Was stuck on the 7th yesterday, played again and noticed the hint right in the beginning. Don't know if I would've finished the game without it xD

TurkeyOnAStick responds:

You're meant to scroll up when you see the bridge :( I really want this mechanic changed.

So I'm playing this "life" game everyone has been talking about. It's been fun so far! I have great expectations! Cool characters, awesome soundtrack (mostly), admirable attention to detail. Level design and progression system needs improvement, though.

Age 30, Male

Brazil, BH - MG

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